The latest blog entries beginning from entry 41:


2011-08-15 15:52:02
GDC Europe 2011 talk no.2
an inside look at public funding for indie games by alexnder
zacherl & yacine salmi notes

2011-08-15 15:48:06
GDC Europe 2011 talk no.1
intentionally broken game design by douglas wilson notes

2010-05-29 14:55:48
More screenshots of the alpha build of FFaC
More screenshots are available of
the alpha FFaC build. Still it is for android...

2010-05-29 14:06:35
My experiences with the Dalvik Java Virtual Machine on Android so far
I present the
conclusion first. This is an affair of love and hate.

2010-05-20 18:23:06
First screenshots of the pre alpha build of FFaC
The first screenshots are
available of the pre alpha FFaC build. And yes, it is for android. What else?

2010-05-20 00:31:23
Announcing an Announcement
shortly I will make an announcement for FFaC.

2010-03-16 01:04:54
GDC10SaturdaySession2 Comedy in Games
Speakers: rhianna pratchett tim
schafer sean vanaman

2010-03-15 00:34:44
First post GDC10 Today is PI day
A good reason to meet the PI-rat

2010-03-12 19:59:38
GDC FridaySession1 What you need to known about casual games in 2010
What you
need to known about casual games in 2010 Speakers: Juan Gril, Nick Fortugno

2010-03-11 19:04:25
GDC10 ThursSession1 4 Most important emotions for social games
4 Most important
emotions for social games Speaker: Nicole Lazzaro

2010-03-10 21:37:17
GDC10 wedSession3 Lesson Learned building Moshi monsters to 15m users
Lesson
Learned building Moshi monsters to 15m users Speaker: Micheal Acton Smith

2010-03-10 21:37:17
GDC10 wedSession3 Lesson Learned building Moshi monsters to 15m users
Lesson
Learned building Moshi monsters to 15m users Speaker: Micheal Acton Smith

2010-03-10 21:32:39
GDC10 wedSession2 Designing for kids and parents playing together
Designing for
kids and parents playing together speaker: jesse shell

2010-03-10 18:18:20
GDC10 TUEsession6and7
How to innovate in the land of clones Speaker: Nick Fortugno
and PaperbackWriter: The emergence of interactive story in casual games

2010-03-10 01:12:25
GDC10 session 4 Why Game Veterans flocking into social gaming
Why Game Veterans flocking into
social gaming? Speakers: Brenda Brathwaite, Noah Falstein, Steve Meretzky, Brian
Reynolds

2010-03-09 21:21:37
GDC10 session 3 What Virtual Worlds can learn from social games
What Virtual Worlds can learn
from social games. Speaker: Sulka Haro A little bit to fast to make proper
notes...

2010-03-09 20:52:29
GDC 2010 session 2 The state of social gaming industry overview and update
The state
of social gaming industry overview and update Speaker: Justin Smith

2010-03-09 19:56:55
GDC10 How Games change everything
GDC 2010 Session keynote How Games change everything
Social games Speaker Gareth Davis

2010-03-05 00:16:55
game no.1 out off the pipe
As I said the GDC 2010 in San Francisco is ahead. So here is
the first of two games, which are in development. It is the dungeon-room game.
This game is pretty early stage. So see this only as a sketch.

2010-03-04 01:55:11
More Wadenbei
A handmade nipper sculpture. A real life 3d
study for more pictures...



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