2011-08-17 19:29:54
GDC Europe 2011 talk no.2 wednesday
Gardens and Time Art and Iteration by Eric Todd
Getting from a good idea to something really good.
If you fail its not
because your team mates don't understand you
its because you don't
understand yourself - there are pitfalls flaws...
Its your personal
iceberg for your personal titanic
project swordfish
solve great
hidden object puzzles to reveal an epic background story and improve your
house
house and garden
press go or map and you can travel around the
world
to a certain place and hog scene
your are a Indianer
Jones
alterate
you're a time traveler
solve hogs throughout
time
integrating collection game
deep social play (but
later?)
museum instead of garden
having an avatar
smart search list
more hints
but two Icebergs (of many)
shift from map to
list
shift from garden to museum
what if I'm wrong?
why isn't
this working?
the intelligency of cultural analysis -> Book must
read
define your space(s)
what do my customers think?
whats
the problem we're trying to solve?
have we nailed it?
schedule
/ |
art design technology
art >schedule
art team
art
technology
art design
whats the simplest thing that could
work?
Vision
can you play the game in your head?
THIS IS incredible
Necessary!
IT's a Necessary lie
may its not a lie but
unreliable
whats matters?
implementations
solutions
problems
(there a far more than you have time to solve)
? so whats down here
(Questions)
iteration in the design process is a tool
whats the
right question?
what if I'm wrong?
have we nailed it?
why isn't this
working?
what do my customers think?
what's the simplest thing that could
work?
what's the problem we're trying to solve?