2011-08-15 15:52:02
GDC Europe 2011 talk no.2

an inside look at public funding for indie games by alexnder
zacherl & yacine salmi notes


why public funding
money most
obvious
reduces start-up risk
keep your IP
public funds don't want
your IP
They succeed if you succeed
they have to goal to look good. If
you succeed the y do
Artistic freedom
they trust you to be the
expert
Less legal trouble

these are the upsides here the
downsides

you lose some independence
- foreigm influence
time &
effort
it takes time to get the funding (papers) milesstones
tracking
your game matters
the ggame and the fund must fit -
look for
the right matching fund
dumb money
you can not exspect development,
marketing support
some strings attached
some funds have to be payed
backed
they are not free
you have to deliver something - prototypes
etc.
not a business plan
it's not a valid future perspective
don't
get adicted relying on pulic funds

on public funds
game and digital
funds (like nordic game fund)
economic funds
start up fundings - they
want you th have employies
go to your local chamber of comerce
art
funds
you promote yourself as aserious artist
research funds
targeted
at technology

finacial spectrum
conditional loans
you pay back if
you are successfull
tax reliefs sometimes - most times big
studios

the list:
bit.ly/publicfunds

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