2010-03-12 19:59:38
GDC FridaySession1 What you need to known about casual games in 2010
What you
need to known about casual games in 2010 Speakers: Juan Gril, Nick Fortugno
category intelligent puzzle trend
closure
fusion of theme and
play
time fcuk
unique game mechanic
minimalist art that
works
a mazing monk
i love traving
category visual
narrative trend
machinarium
visual storytelling
simple game
mechanics
art style
blackwell convergence
classic advent.
humor
engaging story
enlightenus
alabaster
aubergine
sky
beggar
every day in the same
dream
flower
category: lets play together
restaurant
city(playfish)
innovating mechanics step by step
new form of progress
mechanics
clever use of friends and narrative
interesting combination of
pet and sim
cafe world
focused on cooking
castle
age
asynchronous fight mechanics!
arcade evolved
bit.trip
beat
music tells you to how to play the game
its not about you play the
music
extremely well known and easy mechanics
achieves instrument-like
play
splosion man
full of dynamics
perspective changes add
drama
great innovation for the platform genre
elegant game design (you
blow up to jump)
learn to fly
fig.
8
cyclemaniniacs
category manage it all
swords and
soldiers
humor and great chars
real time strategy simplified
WII
pointer
plants vs zombies
you know it and you should know
why
elegant simplified tower mechanics
simple mechanics with lots of
variations
category touch me baby (i phone)
spider
intuitive
touch control
great goal structure
subtle but effective visual
narrative
draw race
ghost racing mode
uses the speed of your finger
while you draw the path
balance of speed and path
asynchronous play
mechanics
flight control
smokescreeen
play mission 8
serious
game