2010-03-12 19:59:38
GDC FridaySession1 What you need to known about casual games in 2010

What you
need to known about casual games in 2010 Speakers: Juan Gril, Nick Fortugno


category intelligent puzzle trend

closure
fusion of theme and
play

time fcuk
unique game mechanic
minimalist art that
works

a mazing monk

i love traving

category visual
narrative trend

machinarium

visual storytelling
simple game
mechanics
art style

blackwell convergence

classic advent.
humor

engaging story

enlightenus

alabaster

aubergine
sky

beggar

every day in the same
dream

flower

category: lets play together

restaurant
city(playfish)

innovating mechanics step by step
new form of progress
mechanics
clever use of friends and narrative
interesting combination of
pet and sim

cafe world
focused on cooking

castle
age

asynchronous fight mechanics!

arcade evolved

bit.trip
beat
music tells you to how to play the game
its not about you play the
music
extremely well known and easy mechanics
achieves instrument-like
play

splosion man

full of dynamics
perspective changes add
drama
great innovation for the platform genre
elegant game design (you
blow up to jump)

learn to fly

fig.
8

cyclemaniniacs

category manage it all

swords and
soldiers
humor and great chars
real time strategy simplified
WII
pointer

plants vs zombies
you know it and you should know
why
elegant simplified tower mechanics
simple mechanics with lots of
variations

category touch me baby (i phone)

spider
intuitive
touch control
great goal structure
subtle but effective visual
narrative

draw race
ghost racing mode
uses the speed of your finger
while you draw the path
balance of speed and path
asynchronous play
mechanics

flight control

smokescreeen
play mission 8
serious
game