2009-08-25 01:19:36
GDC Europe Wedneday My last session

Creating Visual Identity for games by Viktor
Antonov. Just the notes, but there were many, many images. Sorry, you have to
imagine them.


Creating Visual Identity for games

talk about
preproduction

pitfalls

short time
its not taken very
seriously

ask style 2d 3d comic realistic etc.

be fast, have no
fear, be dramatic
you can use blach and white
simplyfy, be easy, get to
the point direct

do it by hand
rough sketching

try as many
possibilities as you can but be selfconfident
be essantial

styles
creates identity
think about rules like light palette kontrast
even for
different settings levels emotions
composition/cadrage

objective vs
subjective
be subjective because you want create your games
identity

stylization=simplification

LEVEL OF
INFORMATION/DETAIL
e careful and measure it
it can be easily to
much

where is the detail ablied to and where
not

FORM

curves vs edgy
flatness vs depth

identity comes
from on part of styles, bring it up and bringing every else down
change
proportion where you need to
make the belieable

COLOUR
reduce
Colors
examplle
(blue, red and orange, spring to)

style can come
from a lot of different
aspects

LIGHTNING

Architekture
patterns

rendering at
least