2009-08-25 01:19:36
GDC Europe Wedneday My last session
Creating Visual Identity for games by Viktor
Antonov. Just the notes, but there were many, many images. Sorry, you have to
imagine them.
Creating Visual Identity for games
talk about
preproduction
pitfalls
short time
its not taken very
seriously
ask style 2d 3d comic realistic etc.
be fast, have no
fear, be dramatic
you can use blach and white
simplyfy, be easy, get to
the point direct
do it by hand
rough sketching
try as many
possibilities as you can but be selfconfident
be essantial
styles
creates identity
think about rules like light palette kontrast
even for
different settings levels emotions
composition/cadrage
objective vs
subjective
be subjective because you want create your games
identity
stylization=simplification
LEVEL OF
INFORMATION/DETAIL
e careful and measure it
it can be easily to
much
where is the detail ablied to and where
not
FORM
curves vs edgy
flatness vs depth
identity comes
from on part of styles, bring it up and bringing every else down
change
proportion where you need to
make the belieable
COLOUR
reduce
Colors
examplle
(blue, red and orange, spring to)
style can come
from a lot of different
aspects
LIGHTNING
Architekture
patterns
rendering at
least