2009-08-18 17:34:17
GDC Europe Tuesday Dan Conner Telltale

This was a business talk, like they always do.
I'm pretty interested in a developer talk, like the one, the music and sound
department speech on last years GDC in San Francisco. I am interested in
episodic storytelling gaming and a how to. Here are the notes:


constant
release dates - always closing
voice recording and pick ups
keeping the
process in sync
staying sensitive to the talent
unpredictable
channel

guybrush vs. strongbad


great ongoing
narrative
complex chars
epic subject
existing long form content
soap
opera style

short from humor
thrives on absurdity
simple
relationships
creative