2009-08-18 17:25:26
GDCE keynote tuesdaywriting interactive narrative for a mature content by Dave
Cage(Quantum content)Average gamers are
75% ARE 18+
40% are
female
the 4 primal emotion while you run away from a
lion
anger
agressivity
fear
competition
(Primitive emotions
are anger, rage, pain, pleasure, comfort, thrill, fear, fright, and selfishness.
found on google)
social emotions are
happiness
empathy
etc.
the problem
games have been made for kids and
teens.
toys vs arts. I do not like this comparition
compare games
vs movies
some games can compare
ico
flowers
rez
many many
more
making mature content
decididions to make
primal
emotions vs social emotions
toys vs art
kids vs adults
sandbox vs
rollercoaster
achievment vs journey
tradition vs new
paradigms
redefine experience as journey and not a challenge
get
rid of pattern
dare to break rules and invent new paradigms
assume to be
an art and not a toy
rule #1
out creativity at the heart of the
game
dont make compromises
Dont follow trends Follow your
instinct
open game to all emotions
put narrative at the heart of
the expedrience
offer experiences that bear meaning
dare to evoke
ew themes
a good story tells about characters mot about
envoiroment
rule #2
find new answers
retink interfaces and make
the contextual
think narrative emotion and interactivity at the same
time
invent our own narrative grammar
keep non creative people out
of the creative room.
accept that game designers became
authors
train interactive writers
rule #3
forget about
technology
its a tool not a goal
create believable vehicles for
emotions
create one universal technology
rule #4
be proud of
who we are
stop making stupid games
prove that we are an emergent
culture
get censorship back to the normal standards
rule
#5
be crative be ambitious be early be pationt
be innovative business
models
ruleb #6
have courage and patience
evangelize
publichers
evangelize press
...
A real keynote. He is an
evangelist of the narrative