2009-08-17 21:36:13
GDCE Session No7 Kellee Santiago Flower:Design
Kellee Santiago Flower:Design
design
process in general
break with the etablished emotion
to get a wider
varity
goals of flower
genuie cross gender
create an
emotional shelter
safe peace & harmony, a feel good game
several
prototypes to sort out the weaknesses and find the strengths.
her
after thoughts:
sometimes hard fun is your enemy
your defunition
of fun in games is very limited
art and music crafted the specic
emo0tion
rapid iteration
playtesting
pulling visual,
mechanics(kiss), music as soon as possible
started with 6 people
prototyping and finished with 9 people maximum.
I just have to admit
these here are only notes. Keelee shown much more, talk fast and was leading us
through the whole 7months design process of flowers. Thatgamecompany used flash,
XNA, C and PS3code for the development. That was pretty much like looking over
her shoulder seeing the work in progress but intensly condensed into some
minutes.
I have to mention the topic of playtesting. It was important
for developing the game flowers.