2011-08-17 12:52:22
GDC Europe 2011 talk no.1 wednesday3 Grand Eras Of Game Development by Richard GarriotSolo Player, Massively Mutiplayer, Social/Mobile
A historical Trip not
only to the past but also to the future? of games
at least 10 years
ahead
origin, destinatiion games, portalarium
story lines with
social relevance
iconic imagery
simple silhouettes build memorable
images
cultural evidence (far beyond the game you create)
simplifying
the truth in a complex world
creating world reactive and proactive world
foes dont just wait at final level
second era:
playing with other
people is more powerful than solo play
mmo market inherently
limited
third grand era
mobile & social games
casual players
evolving fast
dont underestimate how fast players and games are
evolving
era shift = industry upheaval
to much
information
respect the social graph
players care about their own
friends
the future?
free to play viral dis is here to stay
all
ages and both genders are now gamers
developers and consumers are now
global
us/eu distribution ..
www,facebook.com/ManOnAMission (January
2012)
And please not forget to fund
http://www
.indiegogo.com/The-hog-adventure-card-game?i=imgl to get your copy of the
game!