2010-03-10 21:32:39
GDC10 wedSession2 Designing for kids and parents playing together

Designing for
kids and parents playing together speaker: jesse shell


ten tips play
patterns for kid and parents

1 you have to decide to design for
it!
Take this seriously
its a problem that you have to solve

2 find
themes both kids and parents care about
like pirates -
toontown : robots
vs toons, gray vs color, work vs family (play)
last child in the
woods
richard louv
connect game with the real world give kids and parents
something to talk about

Nostalgia bridges the generation gap

3
understand what families wand - and provide it
families want to share
experiences
families want to share accomplishments
parents want to feel
they provided meaningful useful ex

kids want to feel more emotionally
connected to their family
kids wont say that

4 parents want to teach
and kids want to learn
kids want to understand the adults

create
opportunities
kids are aspirational
situations where kids needs their
parents

5 coop existing roles for quick immersion
implement natural
familiar behavior

6 reverse roles to delight everyone
everyone wants a
break from the freaking p/ch relationship

when a child surpass the skill
of the parent
it is landmark moment

7 consider gender
issues

you have 12 points of view if it comes to gender

8deciding
to pay is a collaboration between kid and parents
drives parents involved
into the gameplay
you got mail

parents hand over the mail to
kids...

9 safety is paramount

youth care issues are
important
keep parents informed

10 design for the family as well as
for the individuals

design to them connect which each other

The
connection between p and kids is the strongest emotional force we
have

slideshare/jesseshell